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Coming Fall 2025... By Award Winning Educator, Dr. LaTatia Stroud!

Coming Fall 2025...

Early-Learning STEAM Program
​for Ages 4 to 6 years

STEAM: Science, Technology, Engineering, Art & Mathematics

Mission
Our STEAM program is designed to inspire and empower Black children through hands-on learning, mentorship, and culturally relevant curriculum, addressing the opportunity gap in science, technology, engineering, arts, and math.  

Equity
We focus on increasing access to high-quality STEAM education for Black children, an underserved and underrepresented group in STEM fields, by providing culturally responsive instruction, mentorship, and real-world project experiences.   Instructed by state-licensed teachers and degreed professionals in STEAM, this program is a unique opportunity for young minds in the Las Vegas community.

Cultural Integration
This program serves Black children ages 4–6 yrs old, providing a safe and affirming space to explore STEAM disciplines, develop critical skills, and connect with mentors who share their cultural background and experiences.  Our extensive Black-culture library provides access to hundreds of books across all genres.

Community Outreach
Centered on the experiences of Black youth, this program provides hands-on STEAM learning, mentorship, and opportunities to connect with professionals who reflect and celebrate their identities. 

Why Choose Our Program
Families should choose our program because it blends high-quality early childhood STEAM education with a deep commitment to cultural pride and representation.  We combine hands-on projects, mentorship, and a rich library of Black literature to nurture creativity, confidence, and a lifelong love of learning—ensuring every child sees themselves as a capable innovator, problem-solver, and leader.
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"Science"

For 4–6 year olds, “Science” in STEAM is all about hands-on exploration and curiosity. 

Inquiry Skills (The Scientific Method at Preschool Level) 
Observing (“What do you notice?”)
Predicting (“What do you think will happen?”)
Testing & Experimenting (“Let’s try it.”)
Recording (drawing, photos, tally marks)
Discussing results

Life Science: Such as...
Plants & Gardening – planting seeds, watching them grow
Animals & Habitats – observing insects, fish tanks, worm bins
Human Body Basics – senses, healthy eating, exercise

Physical Science: Such as...
Forces & Motion – push, pull, ramps, rolling objects
Sound & Light – shadows, prisms, simple instruments
Magnets – attraction/repulsion


Earth & Environmental Science: Such as
Weather – wind, rain, sun, clouds
Water Play – flow, ice melting, evaporation
Recycling & Nature Care – composting, upcycling

"Technology"

We're introducing the tools, devices, and systems humans create to solve problems. At this age, it’s hands-on, exploratory, and developmentally appropriate.  At this age,

Digital Literacy Foundations
Early Coding & Sequencing Unplugged coding 
Multimedia Creation
Tools & Machines
Communication Technology
Maker & Tinkering Technology

Technology overlaps a lot with Engineering, but the key distinction is: Engineering is designing and building something to solve a problem. Technology is the actual tool or system — and learning how to use it effectively. Core Technology Areas for Early Learners:

"Engineering"

Our student will engage in designing, testing, and improving solutions to problems. Core elements (scaled down for early learners):

Problem Solving & Design Thinking
Identifying a challenge
Brainstorming ideas
Choosing a plan
Building a prototype
Testing and improving it

Building & Structures
Mechanical Engineering Basics
Civil & Structural Concepts
Electrical/Tech Foundations (intro level)
Environmental & Agricultural Engineering

"Arts"

In our STEAM program, “The Arts” is a vital part of developing creativity, self-expression, and cultural identity. The Arts help children think in new ways, communicate ideas, and connect emotion with innovation; this includes

Visual Arts – painting, sculpture, photography, design, etc.
Performing Arts – music, dance, drama, theater.
Literary Arts – creative writing, storytelling, poetry.
Media Arts – film, animation, graphic design, digital art.
Applied Arts – fashion design, architecture, industrial design.

"Mathematics"

Young learners are natural mathematicians—they count their toys, notice patterns on their clothes, and compare who has the “bigger” cookie. Our program builds on this curiosity through hands-on, play-based activities that make math feel joyful and relevant.

We explore:

Numbers & Counting – recognizing numerals, understanding quantity, and counting objects in everyday life.
Patterns & Sorting – identifying, creating, and extending patterns with colors, shapes, and textures.
Shapes & Spatial Awareness – exploring geometry through blocks, puzzles, and building challenges.
Measurement & Comparison – using scales, rulers, and nonstandard units to explore size, weight, and volume.
Early Operations – introducing addition and subtraction through stories, games, and visual models.
Data & Graphing – collecting and representing information with simple charts and tally marks.

Program Registration & Details
The schedule, hours, and tuition for our Fall STEAM program are currently being finalized. We will share updates with all interested families as soon as details are confirmed. Use the form below to stay informed. We are projecting an early September start date.

    Program Updates: We will keep you updated.  Complete the form below.

Submit
MORE INFORMATION TO COME..
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  • HOME
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